When you were a kid, did you ever draw "the awesomest truck ever?" Monster truck suspension and tires, spikes, missiles, lights, fire, skulls, machine guns, spotlights...roadkill!
Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts
Friday, May 23, 2014
Saturday, October 20, 2012
Friday, October 12, 2012
Radioactive Astronaut
I worked up a few characters for a game recently, these guys didn't make the cut, but are cool all the same. The final art will be a 2-color print: black, of course, and a nice acidic "OverKill" green spot color. The idea here was not really an astronaut per se, but a technician or someone in a hazard suit who had been irradiated to the point of becoming a being of energy, or vapor. Like that ectoplasmic German dude from Hellboy...Johann Kraus, right?
Labels:
acid green,
alien,
astronaut,
character design,
funny,
Illustrator,
monster,
moon patrol,
radioactive,
robot army,
school book,
sci-fi,
science,
space,
spaceman
Sunday, September 23, 2012
Tuesday, July 17, 2012
Sweetums the Barbarian 2
I'm continuing to work on this piece, it's taking a long time but there's no deadline on a personal piece so no worries. Just trying to keep the detail consistent throughout, trying to decide how much detail it really needs...when you can work on the computer you can zoom in so far that you can draw details that won't even show up, and most people won't see.
So how much shine needs to be in the girls' jewelry? How much stuffing needs to be coming out of Kermit's head? How much texture do I put on Gonzo's skull? These are the pressing questions this piece brings up!
So how much shine needs to be in the girls' jewelry? How much stuffing needs to be coming out of Kermit's head? How much texture do I put on Gonzo's skull? These are the pressing questions this piece brings up!
Labels:
babe,
barbarian,
Conan,
funny,
girl,
Illustrator,
Kermit the Frog,
monster,
muppets,
pin-up,
sweetums,
Vector,
WIP,
work in progress
Friday, June 22, 2012
Vector "King Sweetums"
A few months ago I had a painting in an art show, the theme of which was "The Muppets", and I attempted to draw the monster Sweetums as a Frazetta-Conan-type barbarian, complete with topless slave girls. Well, I did it using ink, watercolor, and colored pencils, but it didn't turn out as nice as I'd hoped. I thought it would be a nice break to go back to traditional analog media, but it wasn't. It just reminded me how out of practice I am, and how unforgiving those techniques can be!
So I'm taking the drawing, for my own experience and enjoyment, and re-creating it in Illustrator, my daily medium. I am starting to be convinced that while I can pine away for "traditional" painting, I just don't do it anymore! I am learning to like what I get from vectors, the clean lines and everything is editable, and of course the undo keystroke alone is worth going digital.
So this time around...I'm a lot faster in vector, and there's also no show deadline this time, so I can really develop some detail, the real trick here will be finding the right balance, and not over-doing one section and then having to remove elements or bring everything else up to the same level. Right now I'm just blocking things in and trying not to isolate colors but have things be consistent throughout by holding to a tight palette of (mostly) of warm tones. I actually like the flat, graphic nature of vector art, so I'm not too concerned with a lot of gradients, blends, feathering, stuff like that. (I guess I'm a dinosaur in the Illustrator world who learned to like what it could do before transparency was an option! and I'm okay with that.)
So I'd like to post a few articles on my progress with this piece. The original watercolor, and it's development, is here if you care to compare: "King Sweetums"
So I'm taking the drawing, for my own experience and enjoyment, and re-creating it in Illustrator, my daily medium. I am starting to be convinced that while I can pine away for "traditional" painting, I just don't do it anymore! I am learning to like what I get from vectors, the clean lines and everything is editable, and of course the undo keystroke alone is worth going digital.
So I'd like to post a few articles on my progress with this piece. The original watercolor, and it's development, is here if you care to compare: "King Sweetums"
Tuesday, January 17, 2012
Hawg-Goblin
Well, I've got the final vector image done, and I'm pretty happy with it. I like the black, blue and green color scheme, and I seem to really click with the vignette image on white background. I'd like to do a large, banner-size printout of this (and other pieces I've done over the years) and have a nice little art show. Maybe 2012 is my year!
Labels:
color,
Illustrator,
monster,
motorcycle,
Rat Fink,
Rat Rod,
tattoo,
Vector
Thursday, January 5, 2012
WIP: Hawg-Goblin
Friday, September 9, 2011
Wednesday, July 6, 2011
Better
Wednesday, June 8, 2011
Thursday, December 16, 2010
Friday, October 8, 2010
Monday, October 4, 2010
Thursday, June 24, 2010
Wednesday, June 23, 2010
Tuesday, May 25, 2010
Monster Magnet
Here's a bevvy of sketches of classic monsters. Shooting for a cuter, more cuddly monster for youngsters. Switched from drawing a boy vampire to a girl because, well, he was starting to look like The Count from Sesame Street. I won't bore you with the story of how they were rejected.
Friday, October 3, 2008
Saturday, April 12, 2008
for comparison
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